;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
4       ; Road movement multiplier
10      ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
12      ; # of rows in food box (rows * city_size+1 = box)
12      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
200      ; Tech paradigm (higher # slows research)
4       ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
6       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
100     ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
0       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11110111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Beach Master,           4, 0,  X7,   Too,  0, 0    ; AFl 0
CUT (Alp),              4, 0,  no,   no,   0, 0    ; Alp 1
De Galle,               4, 0,  Tac,  Env,  0, 2    ; Amp 2
Coastal Defence,        4, 0,  Mys,  Mat,  0, 0    ; Ast 3
Manhattan Project,      4, 0,  ToG,  Phy,  0, 4    ; Ato 4
*AXIS CITY/PEOPLE 1,    4, 0,  no,   no,   0, 0    ; Aut 5
Tank Defence,           4, 0,  Tra,  MP,   0, 0    ; Ban 6
Costal Command,         4, 0,  Iro,  Cst,  0, 0    ; Bri 7
Resistance,             4, 0,  nil,  nil,  0, 2    ; Bro 8
Propaganda,             4, 0,  nil,  nil,  0, 2    ; Cer 9
Mobile Infantry,        4, 0,  SFl,  Med,  0, 0    ; Che 10
Tank Brigade,           4, 0,  Feu,  Hor,  0, 0    ; Chi 11
Logistics,              4, 0,  Lab,  nil,  0, 0    ; CoL 12
Potsdam Conference,     4, 0,  Rad,  AFl,  0, 2    ; CA  13
Proximity Fuse,         4, 0,  Ref,  Exp,  0, 0    ; Cmb 14
RUS (Cmn),              4, 0,  no,   no,   0, 0    ; Cmn 15
Paratroopers,           4, 0,  Wri,  PT,   0, 0    ; Cmp 16
Airborne Doctrine,      4, 0,  Plu,  Met,  0, 0    ; Csc 17
Fortifications,         4, 0,  Mas,  Cur,  0, 0    ; Cst 18
Jet Engine,             4, 0,  X4,   Eco,  0, 0    ; Cor 19
Food Shipments,         4, 0,  Bro,  nil,  0, 1    ; Cur 20
Training Depots,        4, 0,  CoL,  Cer,  0, 0    ; Dem 21
War Economy,            4, 0,  Ban,  SFl,  0, 1    ; Eco 22
Mulberry Harbours,      4, 0,  Met,  Mag,  0, 0    ; E1  23
*AXIS CITY/PEOPLE 2,    4, 0,  no,   no,   0, 0    ; E2  24
Psychological Warfare,  4, 0,  Whe,  Cst,  0, 2    ; Eng 25
Free French,            4, 0,  Sea,  Ast,  0, 2    ; Env 26
Fuel Dumps,             4, 0,  Plu,  U1,   0, 1    ; Esp 27
Combined Arms,          4, 0,  Min,  Che,  0, 0    ; Exp 28
Reconnaissance,         4, 0,  War,  Dem,  0, 0    ; Feu 29
CUT (Fli),              4, 0,  no,   no,   0, 0    ; Fli 30
CUT (Fun),              4, 0,  no,   no,   0, 0    ; Fun 31
United Nations,         4, 0,  NP,   Sup,  0, 2    ; FP  32
US Army,                4, 0,  Lab,  nil,  0, 0    ; Gen 33
RUS (Gue),              4, 0,  no,   no,   0, 0    ; Gue 34
CUT (Gun),              4, 0,  no,   no,   0, 0    ; Gun 35
Tank Regiment,          4, 0,  nil,  nil,  0, 0    ; Hor 36
ALLIED CITY/PEOPLE,     4, 0,  no,   no,   0, 0    ; Ind 37
NEUTRAL CITY/PEOPLE,    4, 0,  no,   no,   0, 0    ; Inv 38
Sonar,                  4, 0,  Bro,  War,  0, 4    ; Iro 39
Raiders,                4, 0,  nil,  nil,  0, 0    ; Lab 40
Post War Plans,         4, 0,  NP,   X6,   0, 2    ; Las 41
Forward Air Controller, 4, 0,  Chi,  Min,  0, 0    ; Ldr 42
CUT (Lit),              4, 0,  no,   no,   0, 0    ; Lit 43
Air Armada,             4, 0,  Stl,  Tac,  0, 0    ; Too 44
Fighter-Bombers,        4, 0,  Phy,  Iro,  0, 0    ; Mag 45
Lend Lease,             4, 0,  Lab,  nil,  0, 1    ; Map 46
War Bonds,              4, 0,  nil,  nil,  0, 1    ; Mas 47
Armies in Exile,        4, 0,  Roc,  CoL,  0, 0    ; MP  48
Arctic Convoys,         4, 0,  Lab,  Mas,  0, 1    ; Mat 49
Atlantic Convoys,       4, 0,  Tra,  Wri,  0, 1    ; Med 50
Mobile Artillery,       4, 0,  Min,  SFl,  0, 0    ; Met 51
Radio Network,          4, 0,  Rfg,  Iro,  0, 4    ; Min 52
CUT (Mob),              4, 0,  no,   no,   0, 0    ; Mob 53
ALL (Mon),              4, 0,  no,   no,   0, 0    ; Mon 54
ALL (MT),               4, 0,  nil,  nil,  0, 0    ; MT  55
Bomber Command,         4, 0,  Cer,  nil,  0, 0    ; Mys 56
CUT (Nav),              4, 0,  no,   no,   0, 0    ; Nav 57
Buffalo Express,        4, 0,  Ato,  X6,   0, 0    ; NF  58
River Crossings,        4, 0,  NF,   X2,   0, 0    ; NP  59
NEUTRAL CITY/PEOPLE,    4, 0,  no,   no,   0, 0    ; Phi 60
Heavy Armour,           4, 0,  Env,  Roc,  0, 0    ; Phy 61
Fire Plan,              4, 0,  Ref,  AFl,  0, 0    ; Pla 62
Deception,              4, 0,  Ban,  Rfg,  0, 2    ; Plu 63 
Fighter Command,        4, 0,  Cer,  Hor,  0, 0    ; PT  64
High Velocity Gun,      4, 0,  nil,  nil,  0, 0    ; Pot 65
Narrow Front Strategy,  4, 0,  X1,   Tac,  0, 0    ; Rad 66
CUT (RR),               4, 0,  no,   no,   0, 0    ; RR  67
European Partition,     4, 0,  X6,   Plu,  0, 2    ; Rec 68
Artillery Co-ordination,4, 0,  Che,  Cor,  0, 0    ; Ref 69
Rationing,              4, 0,  Eng,  Roc,  0, 1    ; Rfg 70
CUT (Rep),              4, 0,  no,   no,   0, 0    ; Rep 71
Code Breakers,          4, 0,  Cmp,  ToG,  0, 3    ; Rob 72
Combat Command,         4, 0,  Gen,  CoL,  0, 0    ; Roc 73
Radar Targeting,        4, 0,  Med,  Eng,  0, 0    ; San 74
Escort Fighters,        4, 0,  Map,  Pot,  0, 0    ; Sea 75
Task Force,             4, 0,  Mat,  Ind,  0, 0    ; SFl 76
Yalta Conference,       4, 0,  Sup,  Too,  0, 2    ; Sth 77
8th Air Force,          4, 0,  Phy,  Rfg,  0, 0    ; SE  78
Forward Airfields,      4, 0,  E1,   X4,   0, 0    ; Stl 79
Population Relocation,  4, 0,  Las,  Pla,  0, 2    ; Sup 80
Taxi Rank,              4, 0,  Ldr,  Csc,  0, 0    ; Tac 81
Airborne,               4, 0,  MT,   Feu,  0, 0    ; The 82
Thousand Bomber Raid,   4, 0,  Ast,  SFl,  0, 0    ; ToG 83
Liberty Ships,          4, 0,  Cur,  CoL,  0, 1    ; Tra 84
CUT (Uni),              4, 0,  no,   no,   0, 0    ; Uni 85
British Army,           4, 0,  nil,  nil,  0, 0    ; War 86
Royal Artillery,        4, 0,  Hor,  nil,  0, 0    ; Whe 87
SOE,                    4, 0,  Mys,  Roc,  0, 0    ; Wri 88
Marshall Aid,           4, 0,  FP,   Rec,  0, 2    ; ... 89
Super Fortress,         4, 0,  X4,   Ind,  0, 0    ; U1  90
Jet Fighter,            4, 0,  U1,   Tac,  0, 0    ; U2  91
Airbases,               4, 0,  MT,   Csc,  0, 0    ; U3  92
Army Groups,            4, 0,  Cmb,  Stl,  0, 0    ; X1  93
Landing Ships,          4, 0,  E1,   Cor,  0, 0    ; X2  94
Machine Tooling,        4, 0,  SE,   Bri,  0, 4    ; X3  95
Improved Propulsion,    4, 0,  U1,   NF,   0, 4    ; X4  96
Advanced Alloys,        4, 0,  San,  E1,   0, 3    ; X5  97
Broad Front Strategy,   4, 0,  X1,   Cor,  0, 0    ; X6  98
R.E.M.E.,               4, 0,  Rob,  E1,   0, 0    ; X7  99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Parliament,               10, 0,    nil,
Barracks,                 4,  1,    no,
Warehouses,               6,  1,    Mat,
Temple,                   4,  1,    Mas,
Market,                   8,  1,    CoL,
Radio Network,            8,  1,    Min,
Courthouse,               8,  1,    Eng,
Fortifications,           0,  0,    nil,
Sewer System,             8,  2,    Amp,
Bank,                     12, 3,    NF,
Cinema,                   12, 3,    ToG,
University,               16, 3,    Cmb,
Transport System,         16, 4,    Tac,
Garrison,                 10, 4,    SFl,
Factory,                  20, 4,    Eco,
Industrial Complex,       32, 6,    X3,
Radar Station,            20, 4,    no,
Hospital,                 20, 2,    X1,
Power Plant,              16, 4,    X6,
Refinery,                 24, 4,    Ref,
Nuclear Plant,            16, 2,    no,
Trade Centre,             16, 4,    Rec,
Waterworks,               12, 2,    Ldr,
Distribution Centre,      8, 3,    Pla,
Intensive Farming,        20, 5,    Rob,
Research Lab,             16, 3,    X5,
Anti-aircraft battery,    10, 2,    San,
Coastal Fortress,          8, 1,    Ast,
Railway Yards,            32, 4,    Rad,
Harbor,                   6,  1,    Cur,
Shipyard,                 16, 3,    Med,
Airodrome,                16, 3,    no,
Military Police,          6,  2,    AFl,
Port Facility,            8,  3,    no,
Transporter,              0,  0,    no,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
Taxes,                    60, 0,    no,
Collective Farming,       20, 0,    nil,
The Vatican,              20, 0,    nil,
Bosphorus Control,        20, 0,    nil,
Antwerp Docks,            20, 0,    nil,
The Acropolis,            30, 0,    Aut,
The Pyramids,             30, 0,    nil,
Nazi Party,               30, 0,    nil,
The Kremlin,              30, 0,    nil,
Krupp Steelworks,         30, 0,    nil,
Straits of Gibraltar,     20, 0,    nil,
Westminster,              40, 0,    nil, 
The Reichstag,            30, 0,    nil,
Control of Norway,        40, 0,    nil,
St Pauls Cathederal,      30, 0,    nil,
The Brandenburg Gate,     40, 0,    nil,
The Eiffel Tower,         40, 0,    nil,
Berchtesgaden,            40, 0,    nil,
Mediterranean Control ,   40, 0,    nil,
The Tiergarten,           40, 0,    nil, 
Statue of Liberty,        40, 0,    nil,
League of Nations,        30, 0,    nil, 
The Whitehouse,           60, 0,    nil,
Urals Industrial Complex, 60, 0,    nil, 
Manhattan Project,        90, 0,    NP, 
The Red Cross,            60, 0,    nil,
Apollo Program,           60, 0,    no, 
Red Square,               60, 0,    nil, 
Buckingham Palace,        60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Collective Farming
nil,        ; The Vatican              
nil,        ; Bosphorus Control
nil,        ; Antwerp Docks
MT,         ; The Acropolis
nil,        ; The Pyramids
Aut,        ; Nazi Party
nil,        ; The Kremlin
nil,        ; Krupp Steelworks
nil,        ; Strates of Gibraltar
nil,        ; Westminster 
nil,        ; The Reichstag
nil,        ; Control of Norway
nil,        ; St Pauls Cathederal
Tra,        ; The Brandenburg Gate
nil,        ; The Eiffel Tower
nil,        ; Berchtesgaden
nil,        ; Scheldt Estury
Tra,        ; The Tiergarten 
nil,        ; Statue of Liberty
nil,        ; League of Nations 
nil,        ; The Whitehouse
nil,        ; Urals Industrial Complex 
nil,        ; Manhattan Project 
nil,        ; The Red Cross
nil,        ; Apollo Program 
Tra,        ; Red Square 
nil,        ; Buckingham Palace


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Missile,                 nil, 1,  12.,0, 18a,1d,   1h,4f,  5,0,  0, Mob, 001100000000000
Engineers,               nil, 0,   3.,0,  1a,3d,   2h,1f,  5,0,  5, nil, 000000000000000
Red Army Ground Attack,  Phi, 1,  15.,2, 12a,3d,   2h,3f,  6,0,  0, nil, 000100000000001
US Fighter Bomber,       nil, 1,  15.,2, 10a,4d,   2h,3f, 12,0,  0, RR, 000000000010001
Luftwaffe Ground Attack, nil, 1,  20.,2, 12a,4d,   2h,3f, 10,0,  0, nil, 000100000000001
Maritime Bomber,         nil, 1,  15.,2, 12a,3d,   2h,2f, 12,0,  0, Bri, 100000000001000
Luftwaffe Bomber,        nil, 1,  20.,2, 16a,3d,   2h,3f, 12,0,  0, nil, 100100000000001
Anti-aircraft Gun,       nil, 0,   0.,0,  0a,4d,   3h,2f,  5,0,  1, nil, 010100000000001
Wehrmacht Assault Gun,   nil, 0,   3.,0, 12a,5d,   2h,4f,  8,0,  0, nil, 000100001000011
Partisans,               nil, 0,   2.,0,  6a,5d,   2h,2f,  4,0,  0, nil, 000101001001011
Wehrmacht Heavy Panzer,  nil, 0,   3.,0, 16a,5d,   3h,3f, 12,0,  0, nil, 000000001000011
Red Army Assault Gun,    nil, 0,   3.,0, 12a,5d,   2h,4f,  4,0,  0, nil, 000100001000011
British Medium Armour,   nil, 0,   3.,0, 12a,4d,   2h,3f, 10,0,  0, Chi, 000000000000000
Wehrmacht Light Panzer,  nil, 0,   4.,0, 12a,4d,   2h,3f, 10,0,  0, nil, 000100001000011
Red Army Medium Armour,  nil, 0,   3.,0, 12a,4d,   2h,3f,  4,0,  0, nil, 000100001000011
US Infantry,             nil, 0,   2.,0,  8a,6d,   3h,2f,  6,0,  0, nil, 000001001000010
Red Army Infantry,       nil, 0,   2.,0,  8a,6d,   2h,2f,  2,0,  0, nil, 000101001000011
88mm Flak Gun,           nil, 0,   2.,0, 10a,5d,   4h,2f, 10,0,  1, nil, 010100001010011
Italian Infantry,        nil, 0,   2.,0,  6a,4d,   2h,2f,  5,0,  0, RR, 000101001000011
Atomic Bomber,           nil, 1,  20.,1, 99a,1d,   1h,1f,  1,0,  0, RR, 001000000000000
US Light Armour,         nil, 0,   4.,0, 12a,4d,   2h,3f, 10,0,  0, RR, 000000000000010
US SP Anti-Tank Gun,     nil, 0,   3.,0, 12a,5d,   3h,3f,  9,0,  0, RR, 000000000000000
US Medium Armour,        nil, 0,   3.,0, 14a,4d,   2h,3f, 12,0,  0, RR, 000000000000000
Dockyard,                nil, 0,   0.,0,  0a,40d, 12h,1f,  1,0,  1, RR, 010100000000000
Red Army Heavy Armour,   nil, 0,   3.,0, 14a,4d,   2h,3f,  5,0,  0, nil, 000000001000011
Wehrmacht Medium Panzer, nil, 0,   3.,0, 14a,4d,   2h,3f, 12,0,  0, nil, 000100001000011
British Heavy Armour,    nil, 0,   3.,0, 14a,4d,   2h,3f, 12,0,  0, Ban, 000000000000000
Red Army Bomber,         nil, 1,  20.,2, 14a,3d,   2h,3f, 10,0,  0, nil, 100100000000001
US Tactical Bomber,      nil, 1,  18.,2, 14a,3d,   3h,3f, 14,0,  0, RR, 000000000000000
RAF Bomber,              nil, 1,  15.,4, 16a,3d,   2h,3f, 12,0,  0, Mys, 000000000000000
Red Army Fighter,        nil, 1,  10.,2, 11a,4d,   2h,2f,  3,0,  3, nil, 000100000010001
Luftwaffe Fighter,       nil, 1,  10.,2, 11a,4d,   2h,2f,  8,0,  3, nil, 000100000010001
Airlift,                 nil, 2,   1.,0,  1a,1d,   1h,1f,  4,2,  4, Csc, 000000100000000
RAF Fighter,             nil, 1,  10.,2, 11a,4d,   2h,2f,  8,0,  3, PT, 000000000010001
US Fighter,              nil, 1,  18.,2, 11a,4d,   2h,2f, 12,0,  3, RR, 000000000010001
US Airborne,             nil, 0,   2.,0,  8a,6d,   3h,2f,  8,0,  0, RR, 000001101000010
Infantry,                nil, 0,   2.,0,  7a,5d,   2h,2f,  5,0,  0, nil, 000101001000000
Destroyer,               nil, 2,  14.,0,  8a,4d,   3h,1f,  8,0,  2, nil, 110100000001001
Cruiser,                 nil, 2,  12.,0, 12a,10d,  3h,2f, 14,0,  2, nil, 110100000000001
Battleship,              nil, 2,  10.,0, 16a,12d,  4h,2f, 30,0,  2, nil, 000100000000000
Submarine,               nil, 2,  10.,0,  7a,2d,   3h,2f,  8,0,  2, nil, 000100000001001
Carrier,                 nil, 2,  10.,0,  1a,8d,   4h,2f, 30,6,  2, nil, 000000010000000
Lend Lease,              nil, 2,  10.,0,  1a,3d,   3h,1f,  5,1,  0, Mob, 000100000000000
Transport,               nil, 2,   6.,0,  0a,4d,   3h,1f,  5,6,  4, X2, 000100000100000
British Infantry,        nil, 0,   2.,0,  8a,6d,   3h,2f,  6,0,  0, nil, 000001001000010
Paratroopers,            nil, 0,   2.,0,  8a,6d,   3h,2f,  8,0,  0, Cmp, 000001101000010
Fallschirmjager,         nil, 0,   2.,0,  8a,6d,   4h,2f,  6,0,  0, nil, 000101101000011
British Jet Fighter,     nil, 1,  20.,2, 12a,6d,   2h,2f, 12,0,  3, U2, 000000000010001
French Infantry,         nil, 0,   2.,0,  8a,6d,   3h,2f,  6,0,  0, nil, 000001001000010
Bunker,                  nil, 0,   0.,0,  0a,7d,   5h,1f,  8,0,  1, nil, 010110000000000
Wehrmacht Infantry,      nil, 0,   2.,0,  8a,6d,   3h,2f,  5,0,  0, nil, 000101001000011
Royal Artillery,         nil, 0,   2.,0, 10a,2d,   2h,4f, 10,0,  0, Whe, 000000001000000
Wehrmacht Artillery,     nil, 0,   2.,0, 10a,2d,   2h,4f, 10,0,  0, nil, 000100001000011
Mobile Artillery,        nil, 0,   3.,0, 10a,2d,   1h,4f, 12,0,  0, RR, 000000001000000
Red Army Artillery,      nil, 0,   2.,0, 12a,2d,   2h,4f,  8,0,  0, nil, 000100001000011
US Heavy Armour,         nil, 0,   3.,0, 14a,4d,   2h,3f, 12,0,  0, RR, 000000000000000
Nebelwerfer Artillery,   nil, 0,   2.,0,  9a,1d,   1h,5f,  8,0,  0, nil, 000100001000011
Katyusha Artillery,      nil, 0,   3.,0,  9a,1d,   1h,5f,  2,0,  0, nil, 000100001000011
Motorized Infantry,      nil, 0,   4.,0,  8a,5d,   2h,2f,  8,0,  0, Che, 000000001000000
Panzergrenadiers,        nil, 0,   4.,0, 12a,5d,   2h,3f,  8,0,  0, nil, 000100001000011
Factory,                 nil, 0,   0.,0,  0a,8d,   3h,1f, 10,0,  7, RR,  000000000000000
Luftwaffe Jet Fighter,   nil, 1,  20.,2, 12a,6d,   2h,2f, 10,0,  3, Cor, 000100000010001
US Heavy Bomber,         nil, 1,  18.,2, 16a,3d,   3h,3f, 14,0,  0, RR, 000000000000000
US SPAA Gun,             nil, 0,   3.,0,  6a,4d,   3h,2f, 10,0,  1, RR, 010000000000001
Commando,                nil, 0,   2.,0,  8a,6d,   3h,2f,  8,0,  0, Lab, 000001001000011
Mechanized Infantry,     nil, 0,   4.,0,  9a,5d,   2h,3f,  9,0,  0, RR, 000000001000000
British Light Armour,    nil, 0,   4.,0, 12a,4d,   2h,3f, 10,0,  0, Hor, 000000000000010
Armoured Car,            nil, 0,   4.,0,  7a,3d,   2h,2f,  7,0,  6, Feu, 000000000000011
RAF Ground Attack,       nil, 1,  15.,2, 10a,4d,   2h,3f, 12,0,  0, Bro, 000000000010001
Red Army Light Armour,   nil, 0,   4.,0, 12a,4d,   2h,3f, 10,0,  0, nil, 000100001000011
Red Army SP Anti-Tank,   nil, 0,   3.,0, 12a,5d,   3h,2f,  3,0,  0, nil, 000100000000000
Red Army Motorized,      nil, 0,   4.,0, 11a,5d,   2h,2f,  3,0,  0, nil, 000100001000011
Cossacks,                nil, 0,   3.,0,  7a,5d,   2h,3f,  2,0,  0, nil, 000101001000011
Wehrmacht SP Artillery,  nil, 0,   3.,0, 10a,2d,   2h,4f, 10,0,  0, nil, 000100001000011
Turkish Infantry,        nil, 0,   3.,0,  7a,5d,   2h,2f,  5,0,  0, nil, 000101001000011
Wehrmacht SPAA Gun,      nil, 0,   3.,0,  6a,4d,   3h,2f,  8,0,  1, nil, 010100000000001
Wehrmacht SP Anti-Tank,  nil, 0,   3.,0, 12a,5d,   3h,2f,  8,0,  0, nil, 000100000000000
Fleet Air Arm Aircraft,  nil, 1,  15.,2, 10a,4d,   2h,2f,  8,0,  0, Iro, 100000000001000
Waffen SS,               nil, 0,   2.,0,  9a,6d,   3h,3f,  6,0,  0, nil, 000101001000011
U-Boat,                  nil, 2,  14.,0,  9a,2d,   3h,2f,  8,0,  2, nil, 000100000001001

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     3,1,  0,0,1,   no,  1, 5, 5,   no,  1, 5,  3,  no,  no, ; Drt
Plains,     2,2,  1,1,0,   yes, 1, 5, 1,   no,  0,15,  0,  no,  no, ; Pln
Grassland,  2,2,  2,1,0,   yes, 1, 5, 2,   no,  0,10,  0,  no,  no, ; Grs
Woods,      3,3,  1,2,0,   no,  0, 5, 5,   no,  0, 5,  0,  no,  no, ; For
Hills,      3,4,  1,0,0,   no,  1,10, 0,   yes, 3,10,  1,  no,  no, ; Hil
Mountains,  4,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  no,  yes,; Mou
Wasteland,  2,2,  1,0,0,   no,  1,10, 1,   no,  0, 0,  0,  no,  no, ; Tun
Defences,   6,2,  2,1,2,   no,  0, 0, 0,   Pln, 0, 0,  3,  no,  yes,; Gla
Swamp,      4,3,  1,0,0,   no,  0,15, 6,   no,  0,15,  0,  no,  yes,; Swa
Industrial, 2,4,  2,10,4,  no,  0,15, 6,   no,  0,15,  0,  Pln, no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Oce
Oasis,      3,2,  2,2,3,
Timber,     2,2,  1,3,0,
Grassland,  2,2,  2,1,0,
Monestary,  3,3,  3,2,0,
Factory,    3,4,  1,2,0,
Iron Ore,   4,6,  0,1,6,
Livestock,  3,2,  3,1,0,
Mines,      6,2,  2,1,2,
Crude Oil,  3,3,  1,8,0,
Industry,   2,4,  2,10,4,
Fish,       1,2,  3,0,2,
Minerals,   3,1,  1,8,0,
Wheat,      2,2,  3,1,0,
Grassland,  2,2,  2,1,0,
Lumber,     3,3,  1,2,3,
Mining,     3,4,  1,4,0,
Coal,       4,6,  1,4,0,
Steppe Oil, 3,2,  1,8,0,
Mines,      6,2,  2,1,2,
Gas,        4,3,  0,1,3,
Plant,      2,4,  2,10,4,
Fish,       1,2,  1,3,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Supreme Commander, Supreme Commander,
Despotism,      Supreme Commander, Supreme Commander,
Alliance,       Supreme Commander, Supreme Commander,
Commune,        Supreme Commander, Supreme Commander,
Dictatorship,   Supreme Commander, Supreme Commander,
Republic,       Supreme Commander, Supreme Commander,
Democracy,      Supreme Commander, Supreme Commander,

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Stalin,       Stalin,              0, 1, 3, Soviets,     Soviet,      1,  1, -1,     1, Comrade, Comrade, 2, Comrade, Comrade, 3, Comrade, Comrade, 4, Comrade, Comrade, 5, Comrade, Comrade, 6, Comrade, Comrade,
Inn,        Inn,               0, 2, 0, Turkish,     Turkish,    -1,  0,  0,     1, President, President, 2, President, President, 3, President, President, 4, President, President, 5, President, President, 6, President, President,
Hitler,       Hitler,              0, 3, 1, Axis,        Axis,        1,  1, -1,     1, Fhrer, Fhrer, 2, Fhrer, Fhrer, 3, Fhrer, Fhrer, 4, Fhrer, Fhrer, 5, Fhrer, Fhrer, 6, Fhrer, Fhrer,
Franco,       Franco,              0, 4, 0, Spanish,     Spanish,    -1,  0,  0,     1, General, General, 2, General, General, 3, General, General, 4, General, General, 5, General, General, 6, General, General,
Gustav V,     Gustav V,            0, 5, 0, Neutrals,    Neutral,    -1, -1,  1,     1, King, King, 2, King, King, 3, King, King, 4, King, King, 5, King, King, 6, King, King 3, Prime Minister, Prime Minister,
Churchill,    Churchill,           0, 6, 2, Allies,      Allied,      1,  1, -1,     2, Prime Minister, Prime Minister, 3, Prime Minister, Prime Minister, 5, Prime Minister, Prime Minister, 6, Prime Minister, Prime Minister, 
Mannerheim,   Mannerheim,          0, 7, 0, Finnish,     Finnish,     1,  1, -1,     1, Field Marshal, Field Marshal, 2, Field Marshal, Field Marshal, 3, Field Marshal, Field Marshal, 4, Field Marshal, Field Marshal, 
Stalin,       Stalin,              0, 1, 2, Soviets,     Soviet,      1,  1, -1,     1, Comrade, Comrade, 2, Comrade, Comrade, 3, Comrade, Comrade, 4, Comrade, Comrade, 5, Comrade, Comrade, 6, Comrade, Comrade,
Inn,        Inn,               0, 2, 0, Turkish,     Turkish,     1,  1, -1,     1, President, President, 2, President, President, 3, President, President, 4, President, President, 5, President, President, 6, President, President,
Hitler,       Hitler,              0, 3, 2, Axis,        Axis,        1,  1, -1,     1, Fhrer, Fhrer, 2, Fhrer, Fhrer, 3, Fhrer, Fhrer, 4, Fhrer, Fhrer, 5, Fhrer, Fhrer, 6, Fhrer, Fhrer,
Franco,       Franco,              0, 4, 1, Spanish,     Spanish,     0,  1,  0,     1, General, General, 2, General, General, 3, General, General, 4, General, General, 5, General, General, 6, General, General,
Gustav V,     Gustav V,            0, 5, 3, Swedish,     Swedish,     1,  1, -1,     1, King, King, 2, King, King, 3, King, King, 4, King, King, 5, King, King, 6, King, King
Churchill,    Churchill,           0, 6, 2, Allies,      Allied,     -1, -1,  1,     1, Prime Minister, Prime Minister, 2, Prime Minister, Prime Minister, 3, Prime Minister, Prime Minister, 4, Prime Minister, Prime Minister, 
Mannerheim,   Mannerheim,          0, 7, 3, Finnish,     Finnish,     0,  0, -1,     1, Field Marshal, Field Marshal, 2, Field Marshal, Field Marshal, 3, Field Marshal, Field Marshal, 4, Field Marshal, Field Marshal, 
Stalin,       Stalin,              0, 1, 2, Soviets,     Soviet,     -1,  1, -1,     1, Comrade, Comrade, 2, Comrade, Comrade, 3, Comrade, Comrade, 4, Comrade, Comrade, 5, Comrade, Comrade, 6, Comrade, Comrade,
Inn,        Inn,               0, 2, 0, Turkish,     Turkish,     1,  1, -1,     1, President, President, 2, President, President, 3, President, President, 4, President, President, 5, President, President, 
Hitler,       Hitler,              0, 3, 2, Axis,        Axis,        1,  1, -1,     1, Fhrer, Fhrer, 2, Fhrer, Fhrer, 3, Fhrer, Fhrer, 4, Fhrer, Fhrer, 5, Fhrer, Fhrer, 6, Fhrer, Fhrer,
Franco,       Franco,              0, 4, 1, Spanish,     Spanish,     0,  1,  0,     1, General, General, 2, General, General, 3, General, General, 4, General, General, 5, General, General, 6, General, General,
Gustav V,     Gustav V,            0, 5, 3, Swedish,     Swedish,     1,  1, -1,     1, King, King, 2, King, King, 3, King, King, 4, King, King, 5, King, King, 6, King, King
Churchill,    Churchill,           0, 6, 2, Allies,      Allied,     -1, -1,  1,     1, Prime Minister, Prime Minister, 2, Prime Minister, Prime Minister, 3, Prime Minister, Prime Minister, 4, Prime Minister, Prime Minister, 
Mannerheim,   Mannerheim,          0, 7, 3, Finnish,     Finnish,     0,  0, -1,     1, Field Marshal, Field Marshal, 2, Field Marshal, Field Marshal, 3, Field Marshal, Field Marshal, 4, Field Marshal, Field Marshal,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Lend Lease,
Fuel,
Iron Ore,
Cloth,
Salt,
Coal,
Copper,
Steel,
Weapons,
Ammunition,
Artillery,
Explosives,
Cordite,
Gold,
Oil,
Troops,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  +
Go to,              G


@DIFFICULTY
Sergeant
Lieutenant
Captain
Colonel
General 
Field Marshal (Recommended)

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Missile
11111110, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Engineers
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Red Army Ground Attack
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;US Fighter Bomber
10001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Luftwaffe Ground Attack
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;Maritime Bomber
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Luftwaffe Bomber
11111110, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010010  ;Anti-aircraft Gun
10001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Wehrmacht Assault Gun
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Partisans
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Wehrmacht Heavy Panzer
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Red Army Assault Gun
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;British Medium Armour
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Wehrmacht Light Panzer
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Red Army Armour
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010010  ;US Infantry
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Red Army Infantry
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;88mm Flak Gun
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Italian Infantry
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;Atomic Bomber
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;US Light Armour
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;US SP AA Gun
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;US Medium Armour
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Fortress
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Red Army Heavy Armour
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Wehrmacht Medium Panzer
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;British Heavy Armour
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Red Army Bomber
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;US Bomber
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;RAF Bomber
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Red Army Fighter
10001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Luftwaffe Fighter
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Airlift
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;RAF Fighter
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;US Fighter
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010010  ;US Airborne
10111000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Infantry
11111110, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Destroyer
11111110, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cruiser
01001010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Battleship
11111110, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Submarine
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Carrier
11111110, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;Lend Lease
11111110, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;Transport
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010010  ;British Infantry
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010010  ;Paratroopers
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Fallschirmjager
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;British Jet Fighter
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010010  ;French Infantry
10001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;Bunker
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Wehrmacht Infantry
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010010  ;Royal Artillery
10001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Wehrmacht Artillery
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010010  ;Mobile Artillery
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Red Army Artillery
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;US Heavy Armour
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Nebelwerfer Artillery
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Katyusha Artillery
01000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010010  ;Motorized Infantry
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Panzergrenadiers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Spare
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Luftwaffe Jet Fighter
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;US Heavy Bomber
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;US SP AA Gun
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010010  ;Commando
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010010  ;Mechanized Infantry
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;British Light Armour
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010010  ;Armoured Car
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;British Ground Attack
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Red Army Light Armour
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Red Army SP Anti-Tank
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Red Army Motorized
00000010, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Cossacks
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Wehrmacht SP Artillery
00000100, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010010  ;Turkish Infantry
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Wehrmacht SP AA Gun
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Wehrmacht SP Anti-Tank
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;Fleet Air Arm Aircraft
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Waffen SS
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;U-Boat
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
MISSILE.wav  	                    ; Missile
<none>  	                    ; Engineers
AIRSTORMOVIK.wav  	            ; Red Army Ground Attack
AIRJABO.wav	                    ; US Fighter Bomber
STUKA.wav  	                    ; Luftwaffe Ground Attack
AIRBOMBER.wav  	                    ; Maritime Bomber
AIRBOMBER.wav  	                    ; Luftwaffe Bomber
ANTIAIRCRAFT.wav 	            ; Anti-aircraft Gun
TANKASSAULTGUN.wav  	            ; Wehrmacht Assault Gun
INFANTRYPARTIZANS.wav 	            ; Partisans
TANKHEAVY.wav  	                    ; Wehrmacht Heavy Panzer
TANKASSAULTGUN.wav 	            ; Red Army Assault Gun
TANKMEDIUM.wav 	                    ; British Medium Armour
TANKLIGHT.wav  	                    ; Wehrmacht Light Panzer
TANKMEDIUM.wav  	            ; Red Army Medium Armour
INFANTRYUS.wav 	                    ; US Infantry
INFANTRYRUSSIAN.wav	            ; Red Army Infantry
ARTILLERYFLAK.wav  	            ; 88mm Flak Gun
INFANTRY.wav  	                    ; Italian Infantry
<none>  	                    ; Atomic Bomber
TANKLIGHT.wav 	                    ; US Light Armour
TANKSPANTITANK.wav   	            ; US SP Anti-Tank Gun
TANKMEDIUM.wav  	            ; US Medium Armour
<none>  	                    ; Fortress
TANKHEAVY.wav 	                    ; Red Army Heavy Armour
TANKMEDIUM.wav 	                    ; Wehrmacht Medium Panzer
TANKHEAVY.wav  	                    ; British Heavy Armour
AIRBOMBER.wav  	                    ; Red Army Bomber
AIRBOMBER.wav  	                    ; US Tactical Bomber
AIRBOMBER.wav  	                    ; RAF Bomber
AIRALLIEDFGT.wav  	            ; Red Army Fighter
AIRGERMANFGT.wav  	            ; Luftwaffe Fighter
<none>  	                    ; Airlift
AIRALLIEDFGT.wav  	            ; RAF Fighter
AIRALLIEDFGT.wav  	            ; US Fighter
INFANTRYUS.wav  	            ; US Airborne
INFANTRY.wav  	                    ; Infantry
NAVBTTLE.wav                  	    ; Destroyer
NAVBTTLE.wav  	                    ; Cruiser
NAVBTTLE.wav  	                    ; Battleship
TORPEDO.wav  	                    ; Submarine
NAVBTTLE.wav  	                    ; Carrier
<none>  	                    ; Freighter
<none>  	                    ; Transport
INFANTRYBRITISH.wav 	            ; British Infantry
INFANTRYBRITISH.wav  	            ; Paratroopers
INFANTRYFALLSCHIRMJAGER.wav  	    ; Fallschirmjager
JETCOMBAT.wav  	                    ; British Jet Fighter
INFANTRYFRENCH.wav  	            ; French Infantry
<none>  	                    ; Bunker
INFANTRYGERMAN.wav  	            ; Wehrmacht Infantry
ARTILLERYBRITISH.wav  	            ; Royal Artillery
ARTILLERYGERMAN.wav  	            ; Wehrmacht Artillery
ARTILLERYSP.wav  	            ; Mobile Artillery
ARTILLERYRUSSIAN.wav  	            ; Red Army Artillery
TANKHEAVY.wav  	                    ; US Heavy Armour
ROCKET.wav  	                    ; Nebelwerfer Artillery
ROCKET.wav  	                    ; Katyusha Artillery
MOTORIZED.wav                       ; Motorized Infantry
PANZERGRENADIER.wav                 ; Panzergrenadiers
<none>  	                    ; Lend Lease
JETCOMBAT.wav  	                    ; Luftwaffe Jet Fighter
AIRBOMBER.wav  	                    ; US Heavy Bomber
SELFPROPELLEDAA.wav                 ; US SPAA Gun
INFANTRYCOMMANDO.wav 	            ; Commando
MECHANIZED.wav      	            ; Mechanized Infantry
TANKLIGHT.wav  	                    ; British Light Armour
ARMOUREDCAR.wav  	            ; Armoured Car
AIRFGTBOMBER.wav  	            ; British Ground Attack
TANKLIGHT.wav  	                    ; Red Army Light Armour
TANKSPANTITANK.wav  	            ; Red Army SP Anti-Tank
MOTORIZED.wav                       ; Red Army Motorized
CAVALRY.wav  	                    ; Cossacks
ARTILLERYSP.wav  	            ; Wehrmacht SP Artillery
INFANTRYFRENCH.wav  	            ; Turkish Infantry
SELFPROPELLEDAA.wav  	            ; Wehrmacht SPAA Gun
TANKSPANTITANK.wav  	            ; Wehrmacht SP Anti-Tank
AIRFLEETAIRARM.wav             	    ; Fleet Air Arm Aircraft
INFANTRYSS.wav  	            ; Waffen SS
TORPEDO.wav  	                    ; U-Boat

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

